Tuesday, June 17, 2008

development of Yin's office

Some shots showing development of Yin's office, with a more generic texture (in the 1st draft I used a texture from exp 2). I added some more box forms and kept Steven Holl's designs in mind when doing this.



The below image shows the relative scale of the office, emphasising its grandeur. The space where the wireframe platform is in this image will be where one small elevator will bring you down from the top of the beam into the office space.

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